Game Frenzy
In this month's issue,
Dave Eldar recalls memories of the Bitmap Bros' "The Chaos
Engine."
With palms sweaty, hearts a'pumping and aching fingers
pressed tight to our black bug joysticks, we waited like
gladiators for the gates to be opened, listening for the words
to set us aflame.
PLAYERS ACTIVATED
Yes, you guess it; I'm talking about the best two-play game
in the history of the gamey-verse, the one and only 'The Chaos
Engine'. This game dominated my 13th year on this planet, and
my brothers 15th, whilst annoying the hell out of my 17 year
old sister Maggie, mainly because we used to connect our 1200
through her stereo with a ten metre audio cable my brother had
made with some cellotape and then crank it up to 11 (thanks,
Spinal Tap).
Ok, time to stop effusing and start writing.
The Chaos Engine, released in Feb 1993 by the
legends that are the Bitmap Brothers (and I agree with Andy
Korn about Speedball 2 - oh for them to come back to the Amiga
now), was a sort of top down shooter for one (good) or two
(fantastic) players. Things to like about it are many:
- Storyline - Some Baron mucking about with time, space,
computers and sticky back plastic builds a machine called
The Chaos Engine which goes nuts and twists the land, people
and animals into something deadly. You (and your co-player)
can take on the role of a mercenary (chose from 6, all with
different capabilities and weapons) to march through the
four worlds, find the Chaos Engine and destroy it, making
everything okay again. I can't remember the 6 now but we did
have nice names for them - Goggs, Poser, Goddie, Wiggie -
based upon their looks and movement. It did actually make a
difference to the game depending on which characters you
picked, which was a nice touch, giving lots of replay value.
- Production - in finding the screenshots, I forgot how
lovely the game looked. Everything was hand drawn and
rendered in such a way that the game seemed an organic whole
and it just oozed quality, sucking you in to become part of
it. Being based in Victorian England you get this great HG
Wells 'Time Machine" approach with brass, pipes and steam,
knobs and sliders. Just lovely.
- The Worlds - each of the four worlds was so very
different that it was almost like four games in one. Rather
than just wrapping the same game play in different graphics,
the baddies were different, the landscapes offered different
possibilities. Each world itself was a complete whole with
nothing out of place, adding to the sense of completeness.
- Variability - even in a single world, different things
happened depending on what you did and the order in which
you did it, meaning that you could reappear at different
places or different entry points into the next level.
- Upgrades - responsible for more dead legs than even
Sensible Soccer, Upgrades were must haves if you were to get
on in the game, both those picked up in the game and those
bought at the shop. Oh the joy of out maneuvering my brother
and getting the coins whilst he got the ugly end of a
jumping frog.
- Two player - it was just great. Of course you helped
each other but only in the sort of 'lets go on a double date
but you get the ugly one) kind of way.
- Passwords - great way to be able to restart with all
your loot and powers intact. Bit of a pain if you lost the
bit of paper though or your idiot brother spilt Tizer over
it.
- Audio - for me it is the audio that comes back. Great
music, sound effects and of course the stentorian tones of
the announcer. Would make for a great dance remix. In fact
'The Chaos Engine' would be a great band name. Hmmm, perhaps
with Audio Evolution on my AmigaOne.only Amiga makes it
possible. The other winner for me was the way the music
changed depending on your situation. Nothing happening and
it was 'da de da de da', in the middle of a punch up and its
blazing out and the best bet, just as you are walking into
some danger, the audio cues that make your spine tingle -
why can't they do that sort of thing now?!!!!!!
The only bad thing was the amount of joysticks I
went through before I got a bug. Only having 4 way whilst your
brother had 8 way because he'd broke your joystick but then
stuffed your face in the bin was a distinct disadvantage, but
I won out in the end - my house and car are nicer than his and
he has to teach psychopathic 16 years olds in Stalag
Comprehensive whilst I have a nice office with a view of the
river.
Could it be improved? I don't know. The graphics could be
polished a bit more and with bigger resolutions you could see
a bit further. Perhaps have separate screens per player,
although then that would get rid of the social nature of the
game, almost like a three legged race, because you couldn't
ever go far from each other. Team against team would be a good
idea. I'm not sure making it 3D would improve it - a lot of
the fun was seeing where you had to go. Perhaps 3D with a
map?
I am hoping that it will run on AmigaOS4 when it comes out
as I'd love to play it again and this time, my brother would
be stuck because once I got to fifteen, I sprouted whereas he
didn't. Dead leg anyone?
Written by Dave Eldar
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