Game Frenzy by
Milan Pollé
When I was asked to write about my favourite Amiga
game I thought about all the great games that have been made
for the Amiga. The Amiga has such a wide variety of great and
original all-time classics.
I thought about great games like Hybris (my
favorite shoot-em-up), Lotus II turbo challenge (especially
great with four players), Paradroid '90 (more about this one
later), Speedball II (joystick killer), IK+, Chuck Rock, Indy
500, Super Cars II (lots of sequels in this list), Shadow of
the Beast (groundbreaking graphics and music), Wings of Fury,
Flood, SWIV, Pinball Dreams, Starglider II (a whole universe
to explore) and indeed Cannon Fodder, the list just goes on
and on. I just had to list these, friends of mine still talk
enthusiatically about these games and playing these classics
together still is lots of fun today.
A few of these have been ported to other
platforms, but none of those were as good as the originals. It
would be great to see the new Amigas extend and surpass these
classics.
I had to pick one. It wasn't that hard though, my
choice was obvious. It had to be Genetic Species.
Genetic Species
The demo of this game impressed me so much I wrote
the developers (Marble Eyes) to let them know. Talking to them
was fun and inspiring, they were obviously very motivated. I
mentioned a few ideas and one of them was used in the
game.
Genetic Species was launched on the 24th of May,
1998 at the WOA, after a development time of about three
years. The launch was very succesful, it was the best selling
game at the fair. Being launched in 1998 this is a fairly
recent game.
So what's the story?
I must admit I don't remember it too well, I had
to look it up. I usually don't remember the story of a game
unless it has really been integrated into it.
Actually the story to Genetic Species is quite
interesting, detailed and well written. In short:
Starting with the 21st century, large corporations
had been taking over the world, in the end, everything was
under control of a few hundred people. Industry had been moved
into space and to the moon, to be free from environmental and
ethical concerns.
As a security measure every employee had been
implanted with electronics ensuring their loyalty.
However competition between rivalling companies
was fierce, resulting in wars being fought out anywhere,
including the earth, holding the human race hostage.
Enter the Counter Force Alliance or C.F.A. an
underground alliance between several countries, established in
the 22nd century. However, there wasn't much they could do
against the corporate power yet.
At one point a major war between three companies
broke out with one of them coming out victorious. They started
shipping out troops and cargo from the lunar Cantex Supply
Station to the Atlas Mining Asteroid. That asteroid is was
being converted into a powerful space fortress. It seemed like
it could be a threat to the earth, which an alliance between
the two remaining military corporations seemed to suggest as
well.
2 of 3 lunar military bases get destroyed in what
seems to be a nuclear selfdestruct in defense to some unknown
enemy aggressor.
Luckily the C.F.A. have been developing a device
called the BioShifter. This device is capable of taking
control of humans, cyborgs and droids. Prototypes have been
planted within many corporate complexes. The first one has now
been activated in the Cantex Supply Station. It's upto you to
find out what is going on.
(no wonder I couldn't remember the story :^)
Gameplay
First of all this is a first person shooter, it's
a 3D game based on a Wolfenstein-like engine. Luckily there's
much more to it than that.
The wonderful range of special effects soon makes
you forget that this engine is limited to hallways and rooms
without any height differences only. The subtle moody lighting
with transparent lightbeams here and there, the impressive
pyrotechnic weapon effects, smoke, partially transparent walls
etc. All this not only helps to make the graphics look
outstanding, it also enhances the tense atmosphere
tremendously.
The gameplay isn't limited to 'If it moves, shoot
it, if it doesn't move, try to shoot it anyway, press button,
collect key'. Sure you have to find a key or another way to
open a door every now and then, but the gameplay involves much
more than that.
The levels consist of various missions, you have
to complete multiple tasks in order to progress to the next
level. The tasks and missions are really varied, sometimes
with time limits, often taking over certain enemies is
essential to be able to finish a level.
Parts of the levels are connected by elevators,
just like in Paradroid. So the size of the sub-levels you
explore doesn't become confusingly large. If you do get
confused there's a built-in map to help you navigate.
Levels aren't linear, there are corridors crossing
everywhere and around every corner there could be an enemy
waiting to kill you, this really adds to the tension. Enemies
come looking for you when they hear you make a sound, so you
really have to explore the surroundings very carefully.
I won't go into very specific mission details here
because it would ruin the game for people who still haven't
played this great classic. If you haven't played it yet, it
has been released for free on Aminet, it's a large download
but it's really worth the effort.
Overtaking and controlling your enemies was
mentioned before. This element was inspired by the classic
Commodore 64 game Paradroid, of which there is a very good
version available for the Amiga called Paradroid '90.
To overtake an enemy you use a device called the
Portable Probe Device, or PPD. You shoot it at an enemy to
overtake it. It helps to first stun the enemy using a tazer,
but you can try to fire the PPD multiple times at an enemy and
often you will succeed. The catch is that hitting an enemy
with the PPD will damage that enemy, once overtaken, it's
energy will be your energy. In the worst case an enemy can get
killed by using the PPD on it a couple of times.
One reason to overtake an enemy could be because
you are running out of energy. So you'd better make sure you
haven't damaged the enemy you want to overtake too much and
that you don't damage it too much with your PPD.
Once you overtake an enemy, you will see the body
of your former host drop to the floor, a pretty cool detail.
Now you have all the characteristics of your new host. This
means weapons and abilities, but also physical appearance. For
instance, overtake a spider and you will have it's very low
point of view, another side effect is that spiders cannot open
doors.
So often you will need to overtake different kinds
of enemies to gain different abilities in order to complete
your tasks.
There's another use for the PPD. It has a built-in
camera which will show you where it's going in all kinds of
psychedelic colors. You can steer the PPD once it's airborne,
but you have to respond very quickly because it moves really
fast, it will smash into walls pretty easily.
You can use this functionality to look for enemies
around corners.
You can only carry three items, weapons or other
items and select between those. So often have to plan what you
are going to do carefully and how you are going to finish a
task. This adds both strategy (often multiple solutions are
possible) and a puzzle element.
There are the usual health and ammo items
scattered around the levels as well as save items which save
your progress. This means you cannot just save your game at
any time and makes you more careful about losing a life.
Computer terminals are located here and there, you
can use them to change your settings and look at a simple
blueprint of the elevator connections between parts of the
level.
The developers have hidden many secret rooms,
passages and compartments throughout the levels, which makes
it a lot of fun to explore the levels a couple of times after
finishing them. Sometimes you can see bonus items (or enemies)
through holes in a wall, you will need to figure out how to
get to them.
GS vs Others
This game was out in the same year Quake 1 was out
on the Amiga. Quake uses a lot more complicated geometry for
it's levels. Still the end result looks rather drab, with the
limited range of colors used, mostly greys and browns and the
simplistic looking special effects. The gameplay also is
rather two-dimensional.
By comparison Genetic Species is really great
looking, with a lot more variation in colors, even though,
like Quake, it only uses 256 colors. Within that limited
amount of colors it even uses transparency for the score and
energy overlays and smoke and additive blending for weapon
effects and explosions. Explosions in Genetic Species can fill
whole rooms and can really feel dangerous.
The varied gameplay of Genetic Species make this a
lot more fun than Quake 1 in my opinion.
Marble Eyes had been thinking about making Genetic
Species multiplayer capable, but sadly this never came to
pass. So in this respect Quake 1 has the edge.
So what, you might say, there were other first
person shooters for the Amiga at that time. Indeed, there was
Breathless, Fears, Gloom, Nemac IV, Alien Breed 3D, so what's
so good about Genetic Species? All of these games have
something going for them, Genetic Species has the edge in
graphics, gameplay and framerate, the other games couldn't get
all of these elements right.
What makes this game so good?
It was already while playing a demo of this game
that I noticed it was something special. Imagine walking down
sparsely lit corridors, noticing the walls around you start
looking worse and worse. They look dirty, rusted, aged. Then
finding yourself in a room full of eggs. All of a sudden you
start hearing crackling sounds all around you, the eggs are
starting to hatch! Small creepy spiders are starting to climb
out of these eggs everywhere!
Quite scary, very well done and ofcourse a bit
like the movie Alien.
The thing that really draws you into the game and
keeps you in the game is the great atmosphere. It's tense,
often scary. This is accomplished by the atmospherically lit
intimidating surroundings, the great haunting soudtracks (CD
audio tracks) and the often scary enemies. The sound effects
in this game are also very well done. The engine supports upto
16 channels of audio using AHI, so it can use an audio card as
well.
Not rarely will you suddenly have to run for your
life. Walk into a room only to find it's filled with creepy
crawly spiders immediately going after you. You can overtake a
spider, but you will still be recognized as an enemy. Other
times things happening during your mission will leave you with
a very short time to run for safety.
The variation in gameplay keeps you coming back
for more, you won't be easily bored with this game.
What happened to it?
Even though the game outsold all other games when
it came out at the WOA, something very unexpected and very
unfortunate happened shortly after.
A leading Amiga magazine did a review of it and it
was an unbelievably clumsy one. Apparently not reading the
documentation, the reviewer had missed major elements of the
game (for instance, he completely missed the most essential
element, being able to overtake enemies with the PPD).
Needless to say the review wasn't a positive one at all.
This was a totally unexpected setback for the
developers. They were very upset with this unfair and
unprofessional review and rightly so. You can read all about
their frustration when installing the truecolor update for
Genetic Species.
This must have influenced the sales of Genetic
Species, the developers weren't really happy with the results
after working on this masterpiece for three years.
Time went by. Nintendo released the Gameboy
Advance. A few Amiga games had been ported to the Gameboy
Color, though they weren't as good as the originals. First
person shooters were starting to come out on the Gameboy
Advance and they weren't looking as good as Genetic Species,
by far.
I started wondering if the Gameboy Advance could
handle Genetic Species, after all it runs so well on even the
lowest specced Amigas. I posted a few screenshots in the
largest Gameboy Advance forum and people were very impressed
by this game. Interest increased and someone decided to make a
petition to port this great game to the Gameboy Advance. I
added a small website with information to this petition. Lots
of Gameboy Advance and Amiga users signed and showed their
support.
I contacted Marble Eyes again, they were very
pleasantly surprised by all the sudden interest in their game
and all the people signing the petition. They said they would
need to find a developer for doing the port as they didn't
have time to do it themselves.
They found a developer in Entale, Entale employed
former members of Marble Eyes and they were located closely so
they could easily work together.
Even though Genetic Species had been written
completely in assembly language, which is very impressive by
itself, Entale succeeded in porting a fully working first
level to the GBA in no time. They said it looked the same as
on the Amiga and they could probably get the framerate up to a
good speed as it hadn't been optimized yet.
Then the ran in to difficulties typical for
current game developers; finding a publisher who would invest
in the product. A publisher could not be found and that is
where this dream unfortunately ended.
What could be improved?
Well that's easy. At the time it was released this
game was pretty much state-of-the-art on the Amiga. But as it
is with the cutting-edge technology, that edge moves forward
at a fast pace.
Nowadays the levels could be done using lots of
polygons, so the Wolfenstein-engine limitations would be
eliminated. Rooms and corridors wouldn't all have to be the
same size anymore. There could be stairs, catwalks,
elevations, enemies could be above or below you, you could
fall into pits, there are lots of possibilities.
The great lighting and weapon effects are now
commonplace, they would have to be done very well to still
impress.
Importantly, enemies could now be fully animated
3D objects instead of prerendered images, this should enhance
their look a lot, as they are a weak link in the graphics of
Genetic Species. Making them 3D would make their animations
much smoother and allow them to blend in better with the
lighting of their surroundings
The thing is, display resolution has also improved
a whole lot. Genetic Species runs in low resolution, or even
less on slower systems. The problem with high resolution is
that it becomes easier to spot weak parts in a game's
graphics. It takes a lot more effort to make something look
convincing in high resolution than it does in low resolution.
With low resolution it's easy to add more detail than the
resolution can handle, the missing detail is added by your
imagination.
Reading the documentation of Genetic Species will
make you realise it's enemy AI is very advanced. Enemies will
respond to sound, go to the place where they last heard you
and track you down from there, badly hurt enemies will try to
run for help and pass your location on to others.
However in a simple one-on-one combat, the AI is
hard to spot, often enemies will freeze when shot at, as if
their AI is interrupted by you shooting at them. This area
could be improved to make those man to man battles a lot more
interesting.
I mentioned I didn't remember the story. This is
not surprising, the story is quite complicated. Nowadays it's
very common to have rendered animations between levels
clarifying the storyline. This would help draw you into the
story a lot. There are mission briefings in text, but they are
a lot less effective. It feels more like you are playing
mission by mission instead of progressing through a whole
story. Those cut-scenes could also be done ingame, using the
same graphics as the game itself.
For the rest though, more of the same please!
Genetic Species is very enjoyable the way it is now. At the
very least, apart from updating the 3D engine, just new sets
of levels and missions would suffice. New weapons and enemies
would be a nice addition, but I wouldn't really miss them if
they weren't added.
If there would be a possibility for a sequel of
Genetic Species to be made for the new Amigas I would buy it
the minute it was out, just like I did with the original. I
know Marble Eyes and Entale are very motivated and friendly
people and they deserve all the attention they can get for
making this awesome game.
The original Genetic Species is now available for
free, if you haven't played it yet, go get it now, you have
missed out on a great Amiga game experience.
Milan Pollé Project Manager, Zeoneo
Limited
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