Alchimie 3 by
glames
Alchimie is an amiga show managed by Triple A, a
french association, since 2001. This dynamic group, also
"Boing Attack" magazine editor, organized, the 8, 9 and 10
November at Tain-L'Hermitage (south of Lyon) the third opus of
this event, each year more popular. The first edition
attracted indeed about 90 people and the second one more than
160. This year, still more fans came to Rochegude area,
certainly interested in the event of the weekend: AmigaOS 4.0
on Amiga One presentation.
A Large Attendance
Alchimie 3 attracted indeed more than 200 people
during the weekend: 150 participants and more than 50
visitors. We could see a few Amiga companies like Eyetech
(Alan Redhouse, the AmigaOne creator), APS (Amiga and Pegasos
reseller), Amont Informatique (AmigaOne and CommodoreOne reseller) and Relec
(Pegasos and AmigaOne reseller). Several others firms, like
Iospirit, Amiga or Hyperion, were virtually present thanks to
sponsoring. Ben Hermans (Hyperion) and Fleecy Moss (Amiga
Inc), who initially should come, couldn't finally attend the
show. Many associations, groups or clubs came too. For example
Amigazette 83, Amiga Power, the 4A, Obligement, the ASUM,
Amiga Impact, Gurumed or Boing Attitude :). We could also meet
Amiga key figures like Bigfoot, the famous Danish coder or Ben
Yoris, the Dream On Studio boss who just released "Mr Nutz"
game on Gameboy, a new version fully rewritten with some new
levels. Lots of nationalities were represented: French people
of course but also Swiss, Spanish, Danish, English and Belgian
people.
Most of participants came with theirs "classic"
Amiga: Amiga 1200, Amiga 4000 and CD-32 were indeed present.
New computers like AmigaOne or Pegasos were there too. We
could also see others alternative microcomputers like AtariST,
Falcon, Mac, Spectrum or less alternative ones like PC, game
consoles (Gamecube) and even a Vectrex console for nostalgics.
Lots of operating systems were therefore represented: AmigaOS
3.9, AmigaOS 4.0, MorphOS, Linux, MacOS X, Windows, etc.
Everybody could settle in with one or more computers without
any problem. Moreover, a network was used to allow
communication/exchange between all participants. People could
even vote at the time of competitions.
An Efficient organization
Triple A association did a really good job: manage
more than 200 people isn't an easy thing. First of all, we
could easily identify all team members because they were
wearing a wonderful orange T-shirt with "Orga" printed on it:
difficult to miss them! During weekend, they served more than
1000 varied and plentiful meals (paella, lasagna, salads,
cheese, etc.). Drinks and liquors were unlimited: local wines
were besides much appreciated. Several rooms were reserved for
those who decided to sleep. They also set up a stand where
everybody could learn a bit more about the association or
"Boing Attack" magazine, buy a few souvenirs like T-shirts,
shots and even banderoles :-). A big "thank you" to all
team!
Many winners
There were many competitions during this show:
drawing, music, demo, gaming, etc.
Each winner was rewarded with numerous prizes like game
consoles (Dreamcast, Nintendo64, etc.), Amiga software
(FxPaint, FxScan, etc), computer equipment (CD box, screen
cover, etc.), sweets or more surprising prizes like many old
French music records (Hervé Villard, Les Forbans, etc.). The
prizes ceremony, directed by Cicile and David "Lapin" Boisset,
was really very funny. Each competition winner was elected by
people who were present on Monday. Wilfried and T-tine were
respectively first and second of drawing competition. Ace was
the best musician of Alchimie 3 and Pure Lamers won demo and
wild compo competitions.
MorphOS
Contrary to last edition, Genesi was not present
at Alchimie 3. Rumour said that Bill Buck didn't come because
this show was not big enough to interest him. Everybody will
make his opinion. Some people were very disappointed because
they hoped to see the Pegasos 2, at least a prototype but
there was nothing new concerning it during the show. We could
just learn that production had just begun for a "big client"
and a few developers.
However, a few MOS team members were there, like
Bigfoot ou Nowee to present MorphOS 1.4 which was released in
August (showed at NASS 2003). To sum-up, stability was
improved, Turboprint is now integrated for printing
management, and JIT emulation was improved. There was also a
private MorphOS 1.5 presentation but I couldn't attend it:
that's why I can say nothing about it.
Work in progress
Achimie 3 was a great place to discuss with many
French developers: most of them are dynamic and there are
still a lot of projects on Amiga platform. Several French
developers created a coding group called "guru meditation" (http://www.guru-meditation.net/) a few months
ago. It is organized efficiently by Mathias "Corto" Parnaudeau
who really want to make coding easier on Amiga: you will find
on website things like French articles translations, commented
samples, FAQs, etc.
During weekend, we could also see some games in
progress or recently finished, by attending conferences or
simply discussing. First of all, let's talk about David Cadenas, the author of famous "Zip-zap"
game (http://david.cadenas.free.fr/), a reflection
game on which you will spend many hours, already available on
web as a freeware game. Whereas SX-Rally, a wipeout 3D game,
is still suspended, his main coder, Olivier "StAn" Fabre has
created a reflection game called Shou-kun, a "Tic tac toe"
game, but in 3D. Brainstorming, it's for sure! He also foresaw
to improve another 100% Amiga reflection game, Squares. Let's
talk now about Megalo spirit, a very nice 2D game still in
development with fabulous graphics drawn by "Lord". "Hybrid"
develops also a good 2D game for the GP32 console, even if he
just began coding. Let's finish with a very ambitious project
called "Shadow of the Beast" whose aim is to port this famous game to many
platforms (including PC, Mac, Amiga, etc.) in a "classic"
release, with original graphics, music and sounds, and a
"deluxe" one with fully reworked graphics, music and sounds.
On coding side, OpenGL and SDL are extensively used to make
ports easier. Let's thanks Jerome Davoine, Jean-Yves Auger,
Nicolas Gressard and Eric Cubizolle for this great work!
AmigaDE
During Alchimie, I publicly present Word Me Up, a
reflection/action/memorization game for AmigaDE, which is now
finished for a few weeks. For history, Word Me Up creation has
begun during first edition of Alchimie. I therefore did a
public presentation that last about half an hour, just after
AmigaOS 4.0 one! Not too easy to follow it. Lots of questions
were asked after presentation on Word Me Up and more generally
on AmigaDE. Word Me Up was demonstrated on a PocketPC pda and
on a laptop. Word Me Up will be distributed by Amiga, Inc. but
I still can't promise a release date. I Guess you should wait
until "when it's done" :-). But Word Me Up life doesn't stop
on AmigaDE because an AmigaOS 4.0 port is planned and I hope
to have a beta version for Alchimie 4. Visitors could also see
Ami2D demos or John Harris applications like Gobbler, Word
Search or Solitaire.
AmigaOS 4.0 on AmigaOne Presentation
Since Pianeta Amiga, people knew that AmigaOS 4.0
was booting and working on AmigaOne. Lots of participants were
therefore waiting impatiently for OS4.0 conference. The
demonstration, which last more than one hour, was really
interesting. Stephan Guillard, one of AmigaOS 4.0 coders
(notably the IDE driver developer), was indeed very
convincing. A few words about U-Boot, about AmigaOne boot (he
used a TFTP server) and he carried on an exhaustive and
complete presentation of his own system. We had the
opportunity of seeing AmigaOS 4.0 working for more than one
hour on an AmigaOne without any reset.
Numerous improvements were made in comparison with
the first official demonstration that took place in Italy
(Pianeta Amiga) a few weeks ago, notably concerning system
speed: this one seemed to be more than reasonable for an alpha
version. Substantial speed improvements are still of course
foreseeable because graphics.library is still interpreted
(approximately 20% of work is done). Petunia, the JIT
emulator, was working, even if it was not integrated to system
yet. It seemed that its performances were not yet optimal,
even if a few days later, Stephan discovered that L2 cache was not
enabled :-). According to him, by enabling this cache,
everything worked at least twice quicker. Concerning graphic
card, Voodoo 3 (AGP and PCI) and Radeon were working. Snap PPC
port (graphical layer to use lots of graphic cards) was still
in progress and OS 4.0 team hoped to have it integrated by the
end of year. IDE driver, developed by Stephan, was not
finished because for example, CD-ROM and DMA management was
missing. The coder explained besides that according to him,
there was no hardware bug in Articia S but simply a bad
management of it by Linux kernel and confirmed that there
wouldn't be any problem on AmigaOS 4.0 and this, from the
beginning. Concerning sound, Ahi PPC was integrated to system
and Sound Blaster was working correctly, even if I don't
remember me hearing any sound coming from AmigaOne during
meeting.
Stephan Guillard showed almost all OS 4.0
preferences, tools and utilities: it was the opportunity to
confirm that non-critical components like for example clock,
will stay in 68K code, that is to say that they will be
interpreted, at least at the beginning. Roadshow (TCP/IP,
Internet) was integrated and was working without any problem,
even if, during demonstration, no web connection was
available. Concerning third-party software, we didn't see a
lot of things: Audio Evolution, a music tracker, was however
showed but I think it was the only one.
AmigaOS 4.0 on AmigaOne Test
First of all, I want to add that there was no OS
4.0 A4000PPC: so it is really difficult for me to know what
was remaining before release. However, we can think that once
graphics.library will be 100% PPC, OS 4.0 will be almost
available but "when it's done" is still the best guess
:-).
But let's come back to our new official Amiga
machine, the AmigaOne: two units were available for testing. I
guess I spent more than one hour to use AmigaOS 4.0 on these
two microcomputers. On the first one (placed in front of Amont
Informatique stand), there was not too much to test but system
was installed on it and it was not so bad, when you count how
many years we should have been waiting for that ;-) : I therefore played with this machine and
result was convincing. By reading several comments rather
negatives on some websites concerning general speed, I was
fortunately surprised to discover a reactive and usable
system: a few clicks, a few windows resizing/moving, a few
color updates, etc. AmigaOS design is really very nice: it has
evolved while retaining visual aspect of the Amiga,
anti-aliasing bringing a really good supply. Due to his alpha
state, OS stability was not satisfying yet and I should reset
it several times. It was the chance to see crashes monitoring:
very impressive.
I then tested the second unit because it had lots
of third-party content: AROS demos, AmiIRC, Voyager, AWeb,
Dopus, Notepad were some, among others, applications which
were working without any problem. Some others like for example
Wordworth (an issue with polices) crashed. But this second
unit belongs to a beta-tester (Elwood to be accurate), it is
therefore possible that these crashes were due to bad
configuration. I should reset several times this unit too.
General feelings were finally very good and these
first using minutes were very "exciting" :o). Of course, there
is still some work to do but the fact that we can now use gcc
on OS 4.0 (the end of the cross-compilation) should make
developments and ports easier.
See you at Alchimie 4
This long weekend (3 days) was assuredly very
positive: a large attendance, a better organization, more
Amiga companies (reselling was allowed), a superb atmosphere,
well only pure moments of happiness! Concerning the AmigaOS
4.0/MorphOS dual, Hyperion/Eyetech/Amiga team seemed to score
several goals during this 3rd edition contrary to the last
year. I just wanted to finish this extensive report by
thanking warmly Kokinou, Mr Belett, Farfadet and others staff
members for this marvelous weekend. I can't wait for Alchimie
4! Glames. Boing Attitude :)
Many thanks to Arnaud Schwetta, Jean-Yves
Auger, Olivier Fabre, Nicolas Gressard and Alex Dillenseger
(AFLE) for providing me
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