Editorial
With AmigaOS4.0 beta having been released to the closed beta list (click here for some third-party screenshots),
the end of almost ten years of waiting is now in sight for the Amiga
community. An incredible effort by developers, dealers and users has
demonstrated just why there is nothing quite like the Amiga platform
and soon, we will all be able to show off what makes us special,
AmigaOS4.0 on an AmigaOne on sale to the public.
Once the parades have died down however, we have to look
to the future. The software roadmap itself is already laid out, with
some known and some unknown parts, and quite a few surprises as well.
Hardware wise, we have a similar tale. Success of a platform though is
not just down to hardware and software. It is to a large extent down to
the marketing of that platform and, in particular, to increasing the
size of the community to a point at least where small to mid sized
development houses consider the Amiga platform a commercially viable
prospect and start developing new applications for it.
Marketing is often confused with sales as a function
because the two work closely together but marketing is a much more
pervasive discipline. It has to do with looking outside the window at
the world, identifying trends, building requirement sets, creating
possible product and service descriptions, selling them to senior
management, working with the engineering teams to create the products
and then priming, launching, evangelising, supporting and developing
the success of those products.
Tech heads are often suspicious of marketing, and rightly
so because at its worse it leads to the 'Style over Substance' approach
to business. However great technology is useless if the company making
it goes bankrupt because the world wasn't ready for it or it looks like
a constipated vacuum cleaner.
For Amiga, marketing will be crucial over the next twelve
months. We are in a strange position. Our market and community has
shrunken considerably, most likely to a point below commercial
viability for any but the smallest developers and yet we are about to
launch a new operating system to go with a brand new computer that is
not price competitive with the mainstream PC offerings.
Gut feeling is that we need to take the new platform and
promote it like hell to the mainstream, banking on fond reminiscences
and disillusionment with the Wintel factory farm approach. That should
create enough interest to develop a market of perhaps fifty to a
hundred thousand which will provide commercial viability for enough
developers to see the platform advance. In the meantime, we push
forwards with embedded offerings, STBs, kiosks and the like, hoping for
a nice big deal that will set us up for some internally driven
expansion.
Marketing however will tell you that this igut feeling is
the nitrous oxide approach - a big bang to be followed in the medium
term by the engine falling apart. Why? Ah, that's the point of this
article.
We have a good platform. Solid foundations, new hardware
but still in need of major renovation. We have a small but passionate
and vibrant community that will hopefully embrace AmigaOS4.0 and the
AmigaOne. This is our first toehold as we seek to climb back up the
cliff to the top.
The mainstream market is something different entirely. It
is not full of people who base their choice of computer on whether it
runs a particular operating system or uses a particular processor. Most
are not au fait with the latency inherent in the task switching
algorithm or the profile of cache flushing during an MPEG decode. The
mainstream buy a computer because it allows them to do a set of
activities. This in part stems from the fact that the success of
Microsoft in particular has led to computing becoming a transparent
activity. People don't 'use the computer' anymore. Instead they 'do
their email' or 'browse the web' or 'view their pictures' or 'play a
game'. When a device or implement starts to become a commodity, it
shrinks below the conscious surface and in this lies the opportunity
that any marketer will tell you can show us the way forwards, and up
that cliff. Those of you patience or bored enough to have followed my
other columns will know that Amiga is big on the idea of digital
living. Digital living is where the most important element is the
relationship between a user and their resources and services set,
applied in the virtual domain. In this, activity based operation is the
natural way of doing things.
What this means for Amiga therefore is that if we are to
be able to offer a compelling alternative in the mainstream then we
have to be able to service those activity requirements. If we don't
then once the initial wave of excitement over the relaunched Amiga dies
down, the platform will founder and fail. Game consoles that ship with
too few games, music formats with too few titles and beer without
flavour can leap forwards on marketing, hearsay and rumour but once the
cold light of day can break onto those products, there is nowhere to
hide.
If we are honest with ourselves, most of us do understand
this only too well. I haven't played a game on my Amiga for over a
year. I use MS Office because most of the documents I get require it.
It is a royal pain to try to use my digital camera with the Amiga.
Activities. Activities. Activities. If I can't do them on my Amiga
then, in the end, why would anyone else chose to buy an Amiga?
At Amiga Inc, we have started a project in which we are
assessing what we call the "digital living essentials" - those
activities which is the reason that the majority of people buy and use
a computer in the first place. It is our belief that if we can provide
world class solutions to 80% of those activities, then we will be able
to go into the mainstream and sell, without being laughed out of the
market place.
What we intend to do is create a list of the most
important digital activities - not just by Amigans when they use their
Amigas, but when using any digital device. When we have this list, we
will then sort it into priority order and work will begin on creating
those solutions, to be included in later versions of AmigaOS4. It is
not our intention to push third parties out of the running, and indeed
we will consult and work with them, and ensure that our solutions are
broken into resources and services that they and other third party
developers can use in constructing their products. However Amiga now
considers that it is in the business not just of operating systems but
of digital living solutions and anything that is essential to those
solutions is our business.
This is nothing new, nor is it one of our 'big ideas'.
Apple have already done something similar with their iTunes, iMovies,
iCal, iPhoto application set. We would have done it first if we'd had
the money and Gateway would have listened, but that's water under the
bridge.
I will start by saying that gaming, whilst something I
and many others consider an essential part of digital living will not
be included because these are quite rightly the domain of third
parties. They will not form part of this project,
This brings me neatly to a large favour I have to ask. In
order to get the best possible information on what these digital living
essentials may be, we want to conduct a survey of you, the CAM readers.
We have set up a web form that is accessible only via your AmiPASS
account on os.amiga.com. This form asks that each person assign 100% to
the listed digital activities. Quite simply we want you to assign a
percentage-wise importance on these activities. Again I repeat that
this isn't about your Amiga team (unless you use your Amiga for every
digitial activity you do). We'll have a follow up article next issue on
the results and will consider their implications.
Click here to start the survey
[Note: Since the time of this issue's release, we have
modified the survey and instead of assigning weights based on a
time-scale usage, we would like you to rate based on importance. If anyone would like to re-take the survey, please email the webmaster.]
Once we push ourselves into the mainstream, we will
become visible for miles around, a Ferrari gliding through a set of
Trabants. We will not take that drive however until we believe we are
ready to stand up to the extreme scrutiny and, of course the
comparisons with our competitors - Windows, Linux and OS X. As with
most things in life, you only get one shot at a first impression and we
have got to have everything perfect for that moment when we step out.
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